Career arc
Banzuke position every tournament in Makuuchi - 1 is the very top (Yokozuna 1 East), higher numbers sit lower. Gold ★ marks a tournament championship; ◆ a special prize. Peak reached Komusubi 1 West in 1991 Jan.
Win rate by opponent tier 1034 bouts
Records bucketed by where the opponent was ranked the day of the bout. A quick read on "is he beating who he should?".
| Opponents | Record | Win % |
|---|---|---|
| Sanyaku | 21-85 | 20% |
| Maegashira 1-8 | 202-214 | 49% |
| Maegashira 9-17 | 226-249 | 48% |
| Juryo | 19-18 | 51% |
| Lower | — | — |
Head-to-head top 24 most-met, by win %
Among the 24 opponents this wrestler met most often, sorted by his win rate. Truncated by meetings first so the percentages stay meaningful (no "100% 1-0" surprises). Click any name for that opponent's profile.
| Opponent | W–L | % | Last |
|---|---|---|---|
| Kotofuji | 13–4 | 76 | 1994 |
| Tochitsukasa | 13–5 | 72 | 1991 |
| Daitetsu | 12–5 | 71 | 1988 |
| Kotogaume | 9–5 | 64 | 1995 |
| Itai | 12–7 | 63 | 1991 |
| Enazakura | 12–7 | 63 | 1992 |
| Tagaryu | 10–9 | 53 | 1990 |
| Koboyama | 10–9 | 53 | 1990 |
| Kotoinazuma | 11–10 | 52 | 1995 |
| Mitoizumi | 12–11 | 52 | 1995 |
| Kyokudozan | 11–11 | 50 | 1995 |
| Takanofuji | 7–7 | 50 | 1991 |
| Jingaku | 13–15 | 46 | 1991 |
| Kasugafuji | 13–15 | 46 | 1995 |
| Kirinishiki | 7–9 | 44 | 1992 |
| Kitakachidoki | 9–12 | 43 | 1995 |
| Ozutsu | 9–13 | 41 | 1992 |
| Wakasegawa | 6–11 | 35 | 1992 |
| Tochinowaka | 6–14 | 30 | 1995 |
| Kirishima | 9–22 | 29 | 1995 |
| Kushimaumi | 4–11 | 27 | 1995 |
| Sakahoko | 6–17 | 26 | 1992 |
| Kotonishiki | 3–12 | 20 | 1993 |
| Terao | 4–17 | 19 | 1995 |
Kimarite
The winning techniques behind every decisive bout. Left: moves that ended bouts in this wrestler's favour. Right: moves opponents used to beat him. Hover any name for a plain-language description.
Winning techniques
Beaten by
Post-active
- Took elder name
- 常盤山
Similar fighters by kimarite mix
Closest stylistic profiles, by cosine similarity over each rikishi's normalized winning-kimarite vector. Requires 60+ Makuuchi wins on both sides.
Closest fighting-style profiles by kimarite mix. Needs 60+ Makuuchi wins to compare.